﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Pay.TO
{
    /// <summary>
    /// 邀请好友马力设置状态：1：正常；2：禁用
    /// </summary>
    [Serializable]
    public enum EInviteHorsePowerSettingStatus {
        /// <summary>
        /// 1正常
        /// </summary>
        [Description("正常")]
        Normal = 1,
        /// <summary>
        /// 2禁用
        /// </summary>
        [Description("禁用")]
        Disable = 2,
        /// <summary>
        /// 3已删除
        /// </summary>
        [Description("已删除")]
        Deleted =3
    }
}
